Storm Evolution changelog: v1.11 Changes, Release History, and Update Guide
Updated:
Explore Storm Evolution v1.11 patch notes, Nanashi Uchiha, Dash Cut changes, character adjustments, older releases, and launcher update steps.
Storm Evolution v1.11: What Changed in the Latest Verified Release?
Evolution v1.11 brings back Dash Cut, adds Nanashi Uchiha, and expands practice options. Those changes give returning players several reasons to revisit their teams and training routines. The Storm Evolution changelog identifies v1.11, released October 12, 2026, as the current release in the supplied author-page capture verified on October 14.
The project’s current changelog is the primary reference for the changes below. This independent overview organizes the author’s release notes and highlights what to review before playing.
Storm Evolution is a free, fan-made PC mod for the Steam version of NARUTO SHIPPUDEN: Ultimate Ninja STORM 4. The project homepage states that it has no affiliation with Bandai Namco or CyberConnect2.
Here are several of v1.11’s most useful changes at a glance:
| Area | Documented v1.11 change | What to review |
|---|---|---|
| Roster | Nanashi Uchiha added as a playable character | Explore the new character |
| Support mechanics | Dash Cut restored with revised activation conditions | Revisit support choices and spacing |
| Display | Borderless fullscreen windowed mode added | Check the new display option |
| Presets | Limit increased from 8 to 16 | Review how you organize saved presets |
| Practice mode | More gauge, HUD, and visual settings | Adjust training conditions |
| Save data | Separate STORM4E.S save introduced | Read the author’s conversion behavior |
| 60 FPS | Circular movement, intro timing, and material changes | Recheck movement and affected visuals |
The update also fixes infinite loading associated with selecting different finishing images for Part One Tsunade, Jiraiya, and Orochimaru. Other system fixes address Team Ultimate Jutsu damage, an additional round-end sleep bug, stage collisions, and cinematic placement.
Dash Cut Returns Alongside Support and Input Changes
Dash Cut’s return is a major mechanical change in v1.11. The author also restores the original Dash Cut roster’s support assignments to that type.
Its activation rules have changed. The notes list an increased distance requirement between player leaders and a maximum height threshold. They also document a fix for a stagger bug involving Dash Cut, Charge Guard, and Break Guard.
For returning players, the useful next step is to review which supports now have Dash Cut and test their activation at different distances and heights. The release notes do not give exact numerical thresholds, so they cannot support a precise spacing formula.
Charge Guard receives a planar-distance activation requirement, along with a fix to its support-action startup break state. These changes make support behavior another area to review when rebuilding a familiar team.
Other documented mechanical changes include:
- Jutsu, Ultimate Jutsu, and grab cinematics cannot begin while the attacker is in hitstun.
- Leader Switch receives a smaller right-stick deadzone specifically for that input.
- The CPU’s hardcoded delay between actions and combo animations is removed.
- The jump method of the Sub+Action glitch is fixed.
- An Instant Awakening issue following an Ultimate Jutsu confirm against an awakening character is fixed.
The Leader Switch adjustment applies specifically to switching input. The notes do not establish a general deadzone change for every right-stick action.
If you use the CPU to practice, revisit familiar drills after updating. Its documented action-delay change gives you a reason to reassess those drills, although the changelog does not quantify a difficulty increase.
New Content, Practice Tools, and Character Adjustments
Nanashi Uchiha headlines v1.11’s roster additions. The update also adds a custom Kara stage on the second stage-selection page, a title-screen credits page, sound effects for all taunts, and unlock notifications for new costumes and Ultimate Jutsu.
Costume additions include Torn Clothes for Sage Mode Naruto, Curse Mark First State variants for the Sound Four, and a Final Valley-inspired outfit for Part One Sasuke. The notes also list costumes for Part One Orochimaru, Six Paths Obito, and Rin Nohara, plus the return of Konan’s swimsuit costume.
These entries document additions; they do not provide a complete unlock guide. Consult the author’s notes before assuming a particular costume or Ultimate Jutsu has a specific unlock requirement.
Practice mode and 60 FPS changes
Practice mode gains a Guard Gauge toggle, a Battle HUD toggle, and a half-full Storm Gauge setting. Elemental Effects and Costume Damage toggles return as well.
These settings offer useful ways to structure a training session. For example, select the half-full Storm Gauge option when you want that starting condition, or change the HUD setting when reviewing animations. The release notes establish the available options without documenting every interaction between them.
For 60 FPS play, v1.11 lists improved circular movement, a corrected intro timer, and material adjustments for Itachi’s Yasaka Beads Ultimate. These are specific changes rather than evidence of a general frame-rate or performance increase.
Selected character balance changes
The character section covers damage, tracking, hitsphere sizes, animation timing, and awakening behavior. A hitsphere describes part of an attack’s hit-detection area; changing it can alter where an attack connects.
| Character | Selected documented adjustments |
|---|---|
| Asuma | Larger hit-detection areas on several attacks and increased grab damage |
| DMS Kakashi | Combo, grab, tilt, and awakening changes; tilt can now solo-confirm at specific distances |
| Mifune | Higher fully connected tilt damage and down-combo ender damage, with lower up-combo ender damage |
| Part One Naruto | Ground-combo damage redistributed toward completing the down combo; Rasengan tracking and hitsphere increased |
| Sage of the Six Paths Naruto | Ground-combo adjustments and increased air-combo, down-combo, and selected awakening damage |
| Roshi | Grab, jutsu, combo, and awakening revisions, including elemental fire effects |
| Sasori | Poison added to grabs while direct grab damage is reduced in base and awakening forms |
These are selected examples from the complete v1.11 character notes. They do not establish a tier list.
Several characters receive mixed adjustments. Mifune’s increased down-combo ender damage comes alongside reduced up-combo ender damage. Roshi gains elemental fire effects while receiving a slight reduction to raw combo damage. Sasori’s grab changes exchange some direct damage for poison.
A practical approach is to review your main character’s full entry, then revisit the affected combos, grabs, or jutsu in practice mode. That gives you a focused way to assess the update without assuming every adjustment is an overall buff.
Storm Evolution Release History: Where Older Notes Fit
Older changelogs help explain why a familiar mechanic or costume behaves differently across versions. Use the current release page for v1.11, then consult historical entries when tracing earlier changes.
| Release entry | Highlights from the author’s log |
|---|---|
| 1.07E R1 historical log | Separate lobbies, microphone removal, a custom launcher, and dash-related fixes; this entry also lists Dash Cut removal |
| Evolution 1.00 historical log | Round-end support gauge and guard-health resets, substitution fixes, a 60 FPS camera improvement, and a Storm Gauge timer reduction from 30 to 20 seconds |
| Evolution 1.10 release log | Released January 6, 2026; added Extra Tech mechanics, practice hitsphere display, roster additions, and numerous fixes |
| Evolution v1.11 current log | Released October 12, 2026; restores Dash Cut and adds Nanashi, expanded practice settings, and further character revisions |
The v1.10 page explains that changes from the 1.08 and 1.09 test builds were incorporated into the 1.10 release. That is why those test-build changes appear together in its release notes.
Version 1.10 also introduced Relay and Instant Awakening from Storm 3 through Extra Tech. The author lists holding Attack for Relay and L3 for Instant Awakening. These are documented v1.10 additions, so they should not be mistaken for new v1.11 features.
Historical notes also explain apparent contradictions. An earlier entry lists Dash Cut removal, while v1.11 explicitly restores it. Likewise, v1.11 says Konan’s swimsuit costume has returned. Reading each entry in its version context prevents older changes from being presented as current behavior.
These selected logs document parts of the project’s history; they do not establish its first public release.
How to Update and What to Know About Save Data
Use the Evolution launcher to install updates. The author’s installation guide places installation, validation, updating, and removal in the launcher’s updater interface.
Before a first installation, the guide requires:
- A retail copy of Naruto Storm 4 downloaded through Steam.
- A game installation without existing mods or mod packs.
- Acceptance of the base game’s EULA.
- Progress past the title screen so the game creates save data.
The documented setup process places the Evolution launcher in the Storm 4 installation directory, then uses UPDATER to install the mod. After downloading, the guide directs users to Validate to check that files are current. Follow that author-maintained guide for the full installation procedure and use the same updater interface for subsequent updates.
Version 1.11 introduces a separate Evolution save named STORM4E.S. According to the changelog, if the Evolution save fails to load, the game loads and converts the base-game save. The notes do not document every save-management scenario, so that statement should not be extended into assumptions about manual transfers or synchronization.
If you launch Evolution through a Steam shortcut, remember to open the launcher for updates. The project’s non-Steam shortcut guide explicitly states that launching NSUNS4e.exe from Steam does not replace the launcher’s updating role.
After updating, review the current release notes and focus your first practice session on changed supports and your main character’s affected moves.
FAQ: Storm Evolution Changelog and Updates
What is the latest verified Storm Evolution version?
The supplied author-page capture, verified October 14, 2026, identifies Evolution v1.11 as the current release. Its listed release date is October 12, 2026. Check the author’s current release page for subsequent changes.
Where can I find the full Storm Evolution changelog?
The Storm Evolution changelog page contains the current release notes and an Older Versions option. Separate author pages are also available for releases including 1.00, 1.07E R1, and 1.10.
Does v1.11 bring back Dash Cut?
Yes. The author documents Dash Cut’s return with an increased leader-distance requirement and a maximum activation-height threshold. The original Dash Cut roster’s support assignments also return to Dash Cut.
Can I update Evolution by launching it from Steam?
The author instructs players to open the Evolution launcher to update. A non-Steam shortcut can launch the installed game directly, but updates still require the launcher.
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