Storm Evolution version 1.11: New Characters, Balance Changes, and Update Guide
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Explore Storm Evolution version 1.11, including Nanashi Uchiha, Dash Cut changes, practice settings, save files, and launcher update steps.
Storm Evolution version 1.11 at a glance
Nanashi Uchiha joins the roster, Dash Cut returns, and the preset limit doubles in Storm Evolution version 1.11. These changes give returning players several reasons to revisit their teams and practice routines. Released on October 12, 2026, according to the author’s version 1.11 changelog, the update also adds borderless fullscreen support, more training options, and a separate Evolution save file.
Storm Evolution is a free, fan-made PC mod for NARUTO SHIPPUDEN: Ultimate Ninja STORM 4. The project’s website states that it has no affiliation with Bandai Namco or CyberConnect 2. You still need the required retail Steam base game to use it.
Here are the main additions and changes documented for this release:
| Area | Version 1.11 change | What to check after updating |
|---|---|---|
| Playable content | Nanashi Uchiha and a custom Kara stage | Find the new stage on stage-select page 2 |
| Support mechanics | Dash Cut restored with revised activation conditions | Review your team’s support types |
| Practice Mode | More gauge, HUD, effects, and costume-damage options | Adjust settings for your next training session |
| Presets | Limit increased from 8 to 16 | Use the additional slots for alternate setups |
| Display | Borderless fullscreen windowed support | Review your preferred display mode |
| Save data | Separate STORM4E.S file | Understand the documented base-save conversion behavior |
This article highlights the author-documented changes and installation guidance. The complete changelog contains additional model, audio, costume, and character adjustments.
New character, stage, costumes, and practice options
Nanashi Uchiha is the new playable character listed for version 1.11. The update also adds a custom Kara stage on page 2 of the stage selection screen. The supplied notes do not describe Nanashi’s full moveset, matchup strengths, or unlock requirements, so they do not support a character ranking or detailed combat guide.
Cosmetic additions reach across several parts of the roster. Sage Mode Naruto receives a Torn Clothes costume, while PTS Sasuke gets a costume based on his Final Valley design. The update also lists costumes for PTS Orochimaru, Six Paths Obito, and Rin Nohara, and restores Konan’s swimsuit costume.
The Sound Four receive Curse Mark–First State costume variants, along with Curse Mark changes associated with Armor Break and Instant Awakening. Hebi Sasuke receives a Curse Mark costume during Instant Awakening and an Ultimate Jutsu identified in the notes as coming from UN5.
Other presentation changes include sound effects for every taunt, blood effects from Storm 3 and Revolution, a credits page on the title screen, and notification messages for new costumes and Ultimate Jutsu. Those notifications are documented features; the notes do not provide a complete unlock checklist.
The expanded Practice Mode settings are especially useful for returning players. Version 1.11 adds or restores:
- A Guard Gauge toggle.
- A Battle HUD toggle.
- A “Half” setting for the Storm Gauge.
- Elemental Effects and Costume Damage toggles.
Choose the settings that match what you want to examine. For example, the half-filled Storm Gauge option gives you another starting condition for testing interactions, while the HUD toggle lets you change what remains visible during practice.
These settings build on earlier additions. The version 1.10 release notes already documented a Practice Mode hitsphere display and guard health in the battle HUD. Version 1.11 expands the available training controls.
Dash Cut returns with revised activation rules
The return of Dash Cut support is one of the largest mechanical changes in this release. Version 1.11 restores the support type and returns the original Dash Cut roster’s reassigned support types to Dash Cut.
Its activation rules have also changed. The author lists an increased distance requirement between player leaders and a maximum height threshold. A stagger bug involving Dash Cut, Charge Guard, and Break Guard is also marked as fixed.
The notes do not publish exact distance or height values. If your team includes a restored Dash Cut character, practice at different separations and elevations to learn how the revised conditions affect your setup. Check the support type itself before assuming an older team configuration still behaves the same way.
Charge Guard also receives a planar distance requirement. Separately, the update fixes its support-action startup break state. Together, these entries make support behavior worth reviewing even if you plan to keep the same characters.
Other documented system changes include:
- Jutsu, Ultimate Jutsu, and grab cutscenes cannot begin while the attacker is in hitstun.
- The right analog stick deadzone is reduced specifically for Leader Switch inputs.
- The CPU’s hardcoded delay between actions and combo animations is removed.
The Leader Switch change concerns that input specifically; the notes do not describe a general adjustment to every analog control. Likewise, the CPU change documents the removal of a delay without establishing a measured difficulty increase.
For a useful first practice session, focus on your usual support activations and Leader Switch inputs before exploring unfamiliar teams. That gives you a familiar point of comparison for the update’s mechanical changes.
Character balance changes and major fixes
Version 1.11 adjusts attack collision areas, movement, tracking, damage, and combo behavior across many characters. Several entries combine increases with reductions, so it is more useful to examine individual moves than to label every affected character broadly stronger.
The following examples come from the author’s character-specific patch notes:
| Character | Selected documented changes |
|---|---|
| Asuma | Larger collision areas for several attacks, increased grab damage, and combo adjustments |
| DMS Kakashi | Changes to ground combos, grab, air-combo opener, tilt, and awakening attacks |
| Mifune | Increased full-connect tilt damage and down-combo ender damage, but reduced up-combo ender damage |
| PTS Naruto | Ground-combo timing changes, improved Rasengan collision size and tracking, and damage redistribution favoring the down combo |
| Sage of the Six Paths Naruto | Combo, tilt, and grab adjustments, plus increased air-combo and awakening damage |
| Roshi | Reworked air-combo movement, elemental fire additions, and slightly reduced raw combo damage |
| Sasori | Poison added to grabs in base and awakening forms, with reduced grab damage |
DMS Kakashi’s tilt is specifically described as being able to solo confirm at certain distances. The notes do not specify those distances, making spacing a clear priority for players testing that change.
Boro and Part One Kisame receive tilt homing intended to reduce point-blank misses. Rampaging Obito gains an additional hitbox when his main projectile reaches the ground, alongside a startup momentum adjustment to the ground version of Wooden Lance Jutsu.
There are also targeted reductions. Baryon Mode Naruto’s Kurama beam collision area is reduced to lower the chance of backhits, while Hagoromo’s tilt hitbox radius is reduced to better match its visual appearance. Baryon Mode Naruto separately receives increased awakening Ninja Dash speed.
Reliability fixes deserve attention alongside damage changes. The changelog addresses characters failing to deal damage during Team Ultimate Jutsu and infinite loading when choosing different finishing images for PTS Tsunade, PTS Jiraiya, and PTS Orochimaru.
It also fixes the final hit of normal air combos being guardable for Danzo, Masked Man, Chiyo with Father and Mother Puppets, DMS Kakashi, Karma Boruto, and Butterfly Awakening Choji. Other fixes cover Danzo’s seal-cancel stunlock involving guard support, Shark Mode Kisame’s awakening air-combo loop against giant awakenings, and Kimimaro’s awakening neutral-combo hitstun drop.
Players using 60 FPS receive circular movement improvements, an intro timer fix, and material adjustments for Itachi’s Yasaka Beads Ultimate. These are specific documented changes rather than a promise of higher frame rates on every PC.
How to install or update through the Evolution launcher
The author’s installation guide establishes three prerequisites: a retail copy of Naruto Storm 4 downloaded through Steam, an installation without existing mods or mod packs, and initial base-game setup completed. That setup includes accepting the EULA and progressing past the title screen so the game creates save data.
For a first installation, follow the author’s launcher process:
- Get the Evolution launcher through the download link on the project homepage.
- Place the launcher in your Naruto Storm 4 installation folder.
- Run the launcher and open UPDATER.
- Choose Install when prompted.
- After the files finish downloading, select Validate.
- Return from the updater and launch Evolution.
The guide’s default game folder is C:\Program Files (x86)\Steam\steamapps\common\NARUTO SHIPPUDEN Ultimate Ninja STORM 4. Use your actual installation location if your Steam library is elsewhere.
Existing users should open the launcher’s updater to manage updates. The guide also identifies this area as the place to uninstall Evolution.
Version 1.11 introduces the separate Evolution save file, STORM4E.S. According to the changelog, if the Evolution save fails to load, the mod loads and converts the base-game save. This describes the author’s fallback behavior; it does not establish every possible outcome for an individual save.
Laptop users should check the graphics processor assigned to NSUNS4e.exe. The installation guide recommends selecting the dedicated GPU through the relevant AMD or Nvidia settings because the application may otherwise use integrated graphics.
You can also add NSUNS4e.exe as a non-Steam game by following the author’s Steam shortcut guide. A shortcut makes the executable accessible from your library, but you still need to open the Evolution launcher to update the mod.
FAQ
When was Storm Evolution version 1.11 released?
The author’s changelog dates Storm Evolution version 1.11 to October 12, 2026. The supplied author-page capture identifies it as the current release as of October 14, 2026.
Does version 1.11 add a playable character?
Yes. The release notes list Nanashi Uchiha as a new playable character. They also document a custom Kara stage on stage-select page 2, additional costumes, and expanded Practice Mode settings.
Is Dash Cut available again?
Yes. Version 1.11 restores Dash Cut and returns the base Dash Cut roster’s support types to it. Activation now includes an increased distance requirement between leaders and a maximum height threshold, though the notes do not provide exact values.
What do I need to play, and how do I update?
The official guide requires a retail Steam copy of Naruto Storm 4 without existing mods or mod packs. You must also accept the base game’s EULA and progress past its title screen to create save data. Install and manage updates through the Evolution launcher’s UPDATER; launching through a Steam shortcut does not replace that update process.
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