Storm Evolution version 1.10: Release Notes, New Characters, and Update Guide

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Explore Storm Evolution version 1.10 changes, Extra Tech mechanics, roster additions, 60 FPS fixes, and installation requirements.

Storm Evolution Version 1.10: What Changed and Why It Matters

Storm Evolution version 1.10 brought Storm 3 mechanics, additional character variants, and extensive combat fixes to the fan-made Storm 4 mod. These changes matter because they affect match settings, team selection, practice tools, and how specific attacks connect at 60 FPS. Released on January 6, 2026, the update also incorporated changes from the 1.08 and 1.09 test builds into one public release.

The author’s version 1.10 release log explains that those test-build changes were folded into 1.10, which is why separate release logs for 1.08 and 1.09 are absent. If you are tracing a mechanic or character adjustment from that testing period, the 1.10 archive is the relevant reference.

Version 1.10 is now a historical release. As of October 16, 2026, the supplied current Evolution changelog lists version 1.11, released October 12, 2026. That distinction matters when following an older guide: features introduced in 1.10 may have received further changes.

Storm Evolution itself is a free PC mod for NARUTO SHIPPUDEN: Ultimate Ninja STORM 4. The project’s official website identifies it as fan-made and states that it has no affiliation with Bandai Namco or CyberConnect 2.

AreaDocumented version 1.10 changePractical relevance
Match settingsRound count increased to a maximum of nineMore flexibility when configuring longer matches
Extra TechStorm 3 Relay and Instant Awakening mechanics addedAdditional mechanics to explore with Extra Tech enabled
Battle interfaceGuard health displayed on the HUDGuard condition becomes visible during combat
Practice modeDebug hitsphere display addedA visual tool for examining attack coverage
Character contentKurenai and multiple character variants addedMore roster options and awakening forms
60 FPS behaviorTargeted combo, ultimate, and effect fixesSpecific attacks received corrections for 60 FPS play

These are documented author changes, rather than results from independent runtime testing.

Extra Tech, Match Settings, and Combat Adjustments

The most distinctive mechanical additions in 1.10 are Relay and Instant Awakening from Storm 3. Both appear under Extra Tech, and the update also adds an Extra Tech option to VS mode.

The release notes identify the following inputs:

  • Relay: Hold Attack with the mechanic available through Extra Tech.
  • Instant Awakening: Press L3 with the mechanic available through Extra Tech.

For returning players, checking the Extra Tech setting is a useful first step before trying either mechanic. The notes place these additions within that option, so their availability should not be assumed across every ruleset.

Mecha Naruto receives a related addition: a three-tail Instant Awakening from Storm Revolution. The character-specific notes describe this form as available through Extra Tech or singles. They also document reduced hitstop to make jump cancels easier and changes to when his side ninja movements can cancel into falling.

Longer Matches and Revised Combat Rules

Version 1.10 raises the maximum round count to nine and adds compensatory items specifically for higher round intervals. The notes do not provide a complete item distribution table, so they support the existence of those items without establishing every round-by-round allocation.

Other broad combat changes include:

  • Counter recovery reduced by one frame.
  • Combo-ending cutscenes given a hit-confirm requirement.
  • Combo grab stunlocks removed.
  • Sleeping characters made to wake when an ultimate jutsu or team ultimate jutsu occurs.
  • The character randomizer prevented from selecting characters already picked.

The update also fixes a switch resource transfer bug and adds a stun-frame reset for characters switched out. These changes are relevant when revisiting team sequences learned on an earlier build.

Puppet Mechanics

Puppet characters receive several specific adjustments, including chakra dash cancels and puppet return cancels using the analog input. The update also corrects puppet guard-break-pill hitboxes during startup.

One narrower Extra Tech change disables Counter when a guarding puppet master uses a full analog tilt, allowing the behavior the notes call “gKunai.” Because this is a specific interaction, consult the full release log before building a practice routine around it.

A useful approach is to test familiar puppet sequences individually: dash cancels, return cancels, and guard interactions. That makes it easier to identify which documented adjustment affects a sequence you already know.

New Characters, Variants, and Notable Balance Changes

The 1.10 log groups full character additions, alternate versions, and awakening forms together. Reading those labels carefully gives a clearer picture of the expanded roster than treating every entry as a separate base fighter.

The documented additions include:

  • Kurenai.
  • Part One versions of Tsunade, Orochimaru, Jiraiya, Itachi, Kisame, Kakashi, Kabuto, and Guy.
  • Maskless Kakashi.
  • Naruto in Nine Tails Chakra Mode.
  • Kawaki and Boruto Uzumaki in Karma Progression forms.
  • Kankuro’s Salamander awakening.
  • Mecha Naruto’s three-tail Instant Awakening.

Several additions have support roles listed explicitly. Part One Tsunade uses Charge Guard, Part One Itachi uses Strike Back, and Part One Kisame uses Charge Assist. Part One Kakashi uses Break Guard, while Part One Guy uses Cover Fire.

Temari’s versions also receive distinct assignments: PTS Temari uses Cover Fire, Temari uses Break Guard, and Boruto-era Temari uses Charge Guard. When rebuilding an older team, check the exact variant and its support role.

New Jutsu and Team Ultimates

Version 1.10 adds Healing Technique for Karin and Chidori: Chakra Blade for Shippuden Sasuke. Supporting Kage Sasuke gains Inferno Style: Fire Ball Jutsu as a selectable option.

The update also adds team ultimate jutsu for Itachi with Kisame and Hebi Sasuke with Orochimaru. Several Naruto versions receive Instant Awakening jutsu, including Shadow Clone Rasengan for the Shippuden, Sage Art: Massive Rasengan Barrage, and Tailed Beast Bomb variants.

These additions make jutsu selection worth reviewing when returning to an established character. A familiar roster entry may have an option that was absent from an earlier build.

Balance Changes Worth Reviewing

The log contains extensive character adjustments. Some particularly clear examples are:

Character or variantDocumented 1.10 adjustment
DeltaAdded homing to Ray of Destruction
Mei TerumiReduced water-bullet tracking and travel range
Sasuke, Supporting KageIncreased chakra cost for Dragon Flame Loud Singing Jutsu and reduced ultimate active frames
Sasuke, Road to BorutoIncreased Heavenly Hand Power: Chidori damage against guard by a factor of ten
Obito, Ten Tails JinchurikiMade the awakening grab unblockable
Kawaki, Karma ProgressionReduced aspects of Sukunabikona: Bloom Profusion and adjusted startup
LarsNerfed Zeus and added tilt tracking

The Road to Boruto Sasuke change specifically concerns guard damage. It should not be read as a tenfold increase to health damage.

The notes also correct unintended excess ultimate damage for several characters, including Five Kage Summit Sasuke, Kakashi, Road to Boruto Sarada, and Sage Mode Naruto. These changes alone do not establish a tier ranking or guarantee a character’s competitive strength.

Practice Tools, 60 FPS Fixes, and System Improvements

Version 1.10 adds two useful sources of combat information: visible guard health on the battle HUD and a hitsphere display in practice mode, ported from Storm 4’s debug version.

For players reviewing a changed move, the hitsphere display offers a way to inspect its attack coverage. Pair that with repeated practice attempts at different distances when checking a move whose tracking, hit volume, or timing changed. The release notes document the display’s addition without providing a complete explanation of every visual element.

Targeted 60 FPS Corrections

The update lists fixes for several attacks that had connection or confirmation problems at 60 FPS:

  • Ohnoki’s ultimate animation.
  • Pain’s air combo.
  • Anime Momoshiki’s combos.
  • Storm 3 EMS Sasuke’s up combo.
  • Mitsuki’s up combo.

It also adjusts Eight Gates Guy’s and Zabuza’s ultimates for 60 FPS, plus effects associated with Supporting Kage Sasuke and Kirin.

These are targeted corrections. They support revisiting the named attacks at 60 FPS, but they do not establish that every frame-rate-dependent issue was eliminated.

Interface, Stages, and Stability

The update reworks the stage-selection interface, adds stages and stage sound effects, and introduces an update notification on the title screen. HUD notifications become 20% smaller and move outward, while status-effect icons change position.

Collision adjustments cover several stages, and the practice stage gains outer collision intended to prevent projectiles from remaining active indefinitely. Other system fixes address port priority, team ultimate interactions, finishing cuts, and a round-end issue that left the losing character on the ground too long.

Character-specific stability fixes include crashes involving PTS Rock Lee’s Primary Lotus, Kimimaro’s Camellia Dance, and Itachi’s third jutsu, Amaterasu. Hello Kitty Sakura also receives a fix for infinite loading during a team ultimate.

Installation Requirements and Updating Beyond 1.10

Before installing Evolution, follow the prerequisites in the author’s installation guide:

  • Use a retail copy of Naruto Storm 4 downloaded through Steam.
  • Start with an installation containing no existing mods or mod packs.
  • Accept the base game’s EULA.
  • Proceed past the title screen so the game creates save data.

The documented installation process places the Evolution launcher in the Storm 4 game directory. From there, the guide directs users to open UPDATER, choose Install, and select Validate after the download finishes.

This is the project’s general installation process. The supplied guide does not establish a method for downloading or rolling back specifically to version 1.10. Use the historical log to research that release, and check the current changelog when installing or updating.

For laptop users, the guide identifies NSUNS4e.exe as the executable to assign to the dedicated graphics processor through AMD Radeon Software or NVIDIA Control Panel.

The author’s Steam shortcut guide explains how to add that executable as a non-Steam game. A shortcut provides a convenient launch option, but updating still requires opening the Evolution launcher.

Version 1.11 subsequently adds features including borderless fullscreen support, Nanashi Uchiha, and a separate Evolution save file. It also reintroduces Dash Cut with revised activation conditions. Those are 1.11 changes and should be kept separate when discussing what 1.10 introduced.

Frequently Asked Questions

When was Storm Evolution version 1.10 released?

Storm Evolution version 1.10 was released on January 6, 2026, according to the author’s historical release log. It includes changes from the 1.08 and 1.09 test builds, which did not receive separate release logs.

Is version 1.10 the latest Storm Evolution update?

As of October 16, 2026, the supplied current changelog lists version 1.11, released October 12, 2026. Version 1.10 remains useful as an archive for identifying when its mechanics, character additions, and fixes entered the public release.

How do you use Relay and Instant Awakening in 1.10?

The release notes place both mechanics under Extra Tech. They list holding Attack for Relay and pressing L3 for Instant Awakening. Version 1.10 also adds the Extra Tech option to VS mode.

What do you need to install Storm Evolution?

The author requires a retail Steam installation of Naruto Storm 4 without existing mods or mod packs. You must also accept the EULA and proceed past the title screen to create save data. Follow the author’s installation guide for launcher setup, installation, and validation; the supplied documentation does not confirm a version 1.10 rollback procedure.