Storm Evolution version history: Release Timeline and Major Changes Through v1.11
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Explore Storm Evolution version history, documented release dates, major gameplay changes, v1.11 additions, and launcher update guidance.
Storm Evolution version history at a glance
An old Storm Evolution guide can describe mechanics that later updates changed or restored. Knowing which release introduced a feature helps you interpret combo advice, support behavior, and launcher instructions. This Storm Evolution version history follows the supplied author release logs through Evolution v1.11, released October 12, 2026, the latest verified release in the supplied records.
Storm Evolution is a free, fan-made PC mod for NARUTO SHIPPUDEN: Ultimate Ninja STORM 4. The project’s homepage states that it has no affiliation with Bandai Namco or CyberConnect 2. Its release history tracks the mod’s development separately from the commercial base game.
The table below summarizes the documented milestones available here. Dates follow the release headings in the individual author logs.
| Version | Release date in author log | Selected changes |
|---|---|---|
| 1.07E R1 | November 19, 2021 | Separate lobbies, a custom launcher, removal of several mechanics, and hitbox fixes |
| Evolution 1.00 | February 23, 2022 | Round-end resource resets, Storm Gauge adjustments, and launcher improvements |
| Evolution 1.10 | January 6, 2026 | Consolidated test-build changes, Extra Tech mechanics, roster additions, and practice tools |
| Evolution v1.11 | October 12, 2026 | Revised Dash Cut return, Nanashi Uchiha, separate Evolution save data, and expanded settings |
These are selected documented releases, not a complete archive of every build. The earliest entry shown does not establish the project’s first public release, and gaps between these records do not establish a pause in development.
For the latest published notes, use the author’s current Evolution changelog, which also provides access to older versions.
Early documented releases: 1.07E R1 and Evolution 1.00
The early logs show an emphasis on changing match rules, correcting combat behavior, and making the PC version easier to configure. They also explain why present-day Evolution can differ substantially from older descriptions.
1.07E R1: launcher options and mechanical removals
The 1.07E R1 release log is dated November 19, 2021. It lists the removal of Armor Break, Dash Cut, and Ring Out for that build, alongside disabled in-game microphones and separate lobbies.
Its combat fixes addressed blue-dash hitbox behavior, a Chidori support hitbox issue affecting The Last Sasuke, and missing blockstun data for Sakon/Ukon and both Boruto variants referenced in the log.
The custom launcher offered several configuration options:
- Switching between the listed 1.09 and 1.07e versions.
- Choosing Xbox or PS4 button displays.
- Editing
config.inisettings. - Editing keyboard bindings.
Treat those launcher capabilities as historical features of the documented build. The old log alone does not establish that every version-selection option remains available in the current launcher.
Evolution 1.00: resource resets and Storm Gauge changes
The Evolution 1.00 release log is dated February 23, 2022. Its changes included fixes for inconsistent blue-dash recovery cancellation into combos and substitutions failing to refill at round end when switching.
The update also added support-gauge and guard-health resets at round end. These changes matter when comparing older match footage with later builds because they affect the resources carried between rounds.
Other recorded adjustments included:
- A constant Storm Gauge addition rate in place of the previous damage-taken and damage-inflicted rates.
- A Storm Gauge timer reduction from 30 seconds to 20 seconds.
- Tilt-to-Shuriken cancellation for the Combo support type.
- Switching after counter active frames.
- A camera improvement for 60 FPS.
- Integration of TheOneOfAll’s Storm 4 Sound Mod V3.
Launcher changes allowed version information to appear without requiring the game to close and enabled updating when executable or version-change files were corrupted.
The numbering deserves care: references to 1.09 or 1.07 inside these notes can describe selectable versions or borrowed moveset behavior. They should not automatically be read as separate Evolution release milestones.
Evolution 1.10 consolidated test changes and expanded play options
Released January 6, 2026, Evolution 1.10 provides an essential explanation for an apparent gap in the archive. The author’s 1.10 release notes state that changes from the 1.08 and 1.09 test builds were included in 1.10, which is why those versions lack separate release logs.
If you are researching what happened during those test versions, start with 1.10 rather than assuming their changes are undocumented.
Extra Tech and match settings
Version 1.10 introduced the Storm 3 Relay and Instant Awakening mechanics through Extra Tech. The notes specify holding Attack for Relay and pressing L3 for Instant Awakening. They also record the addition of an Extra Tech option in VS mode.
Match settings expanded to support up to nine rounds, with compensatory items for higher round intervals. Mechanical changes included a one-frame reduction in counter recovery, a hit-confirm requirement for combo-ending cinematics, removal of combo-grab stunlocks, and additional puppet cancellation options.
For returning players, Extra Tech is a useful setting to check before applying advice from another match or guide. The release notes explicitly associate some mechanics with that option.
Roster additions and practice tools
The update added Kurenai and several Part One characters, including Tsunade, Orochimaru, Jiraiya, Itachi, Kisame, Kakashi, Kabuto, and Guy. Its additions also included Karma Progression versions of Kawaki and Boruto, plus character variants and awakening forms.
The presentation and training changes were substantial:
- Guard health became visible on the battle HUD.
- Practice mode gained the hitsphere display ported from Storm 4’s debug version.
- The stage-selection interface was reworked.
- The title screen gained an update notification.
- Multiple stages, costumes, and sound effects were added.
The separate 60 FPS section documents fixes to specific attacks and effects, including Pain’s air combo, Mitsuki’s up combo, and Ohnoki’s Ultimate animation. These entries support checking your character’s individual notes; they do not establish complete parity between every 30 FPS and 60 FPS interaction.
Evolution v1.11 restored Dash Cut with new conditions
The v1.11 changelog identifies October 12, 2026, as its release date. This update combines new content with changes to support mechanics, practice settings, save handling, and character behavior.
Dash Cut returned in a revised form
Dash Cut’s return is one of the clearest reasons to read patch notes chronologically. The 1.07E R1 log lists its removal, while v1.11 explicitly brings it back with revised activation conditions.
The v1.11 notes describe:
- An increased distance requirement between player leaders for activation.
- A maximum height threshold for activation.
- A fix for a stagger issue involving Dash Cut, Charge Guard, and Break Guard.
- Restoration of Dash Cut to the base roster characters whose support types had been changed.
Consequently, an older statement that Evolution has no Dash Cut does not describe v1.11. Equally, its return should be understood alongside the new distance and height conditions.
Other mechanical adjustments prevent Jutsu, Ultimate Jutsu, and grab cinematics from starting while the attacker is in hitstun. The update also reduces the right-stick deadzone specifically for Leader Switch and adds a planar-distance requirement for Charge Guard activation.
New content, save data, and settings
Version 1.11 adds Nanashi Uchiha as a playable character and a custom Kara stage on the second stage page. It also includes costume additions, sound effects for all taunts, and a title-screen credits page.
Practical system changes include borderless fullscreen windowed support and an increase in the preset limit from eight to sixteen.
Evolution also gains a separate save file, STORM4E.S. According to the notes, if that Evolution save fails to load, the game loads and converts the base-game save. This describes the author’s stated fallback behavior; it is not a documented rollback procedure for moving between older mod builds.
Practice mode receives more controls:
- A Guard Gauge toggle.
- A Battle HUD toggle.
- A “Half” option for the Storm Gauge.
- Restored Elemental Effects and Costume Damage toggles.
Character adjustments span damage, hit detection, tracking, timing, models, and audio. Examples include changes to DMS Kakashi’s tilt and awakening attacks, PTS Naruto’s ground-combo damage distribution, and poison added to Sasori’s grabs with reduced grab damage. The notes do not establish a competitive ranking for those characters.
How to use the history before updating or returning
Start with the version attached to the advice you are reading. Then compare the relevant character and system sections in later release notes. A support-type change or new activation condition can matter as much as a character-specific damage adjustment.
For a return from an older build, this reading order is useful:
- Review the 1.10 notes for Extra Tech, roster additions, practice tools, and the consolidated 1.08–1.09 test changes.
- Review v1.11 for Dash Cut’s return, save-file changes, and newer system settings.
- Search both logs for your team’s exact character variants.
- Check the 60 FPS sections if that is how you play.
- Use the launcher to update and validate the installation.
The author’s installation guide requires a retail Steam copy of Naruto Storm 4 without existing mods or mod packs. It also requires accepting the base game’s EULA and progressing past its title screen so save data exists.
That guide directs players to place the Evolution launcher in the game directory, open UPDATER, install the files, and select Validate when downloading finishes. It identifies the same launcher area as the place to update or uninstall Evolution.
If you launch through a Steam shortcut, remember that updating still requires the launcher. The author’s non-Steam shortcut guide explains how to add NSUNS4e.exe to the Steam library and explicitly preserves that launcher requirement.
FAQ
What is the latest verified Storm Evolution version?
The latest verified release in the supplied author records is Evolution v1.11, dated October 12, 2026. Check the author’s current changelog for releases published after those records.
Does Storm Evolution version history prove when the mod first launched?
No. The supplied logs document releases dated November 19, 2021; February 23, 2022; January 6, 2026; and October 12, 2026. They do not establish the first-ever public release or provide a complete list of development builds.
Why are there no separate release logs for Evolution 1.08 and 1.09?
The author’s 1.10 notes explain that changes from the 1.08 and 1.09 test builds were carried into the 1.10 release. Their changes are documented there.
Is Dash Cut available in Evolution v1.11?
Yes. The v1.11 notes reintroduce Dash Cut with revised distance and height requirements and restore it to the affected base Dash Cut roster. Earlier notes describing its removal apply to older builds.
Related Guides
Storm Evolution changelog: v1.11 Changes, Release History, and Update Guide
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